This blog documents the creation of Rose, my final year honours project. Rose is an exploration based tablet game following the narrative of a brother and sister. Accompanying a research project focusing on the application of situational awareness in gameplay animations, the characters in Rose elicit reactions to their changing surroundings whilst expressing mood and personality.
I have separated my blog out into categories based on the evidence required for each module. Please use the menu above to find the content you are after. A description of each category is below. Semester 2 work begins on Day 95: The start of production (12 Jan 2015).
Final Artefact
Every post related to the development of my final artefact for my honours project is documented here.
Theoretical & Contextual Research
Under this category is all the research I have partaken into my study area of game animations. Here I document theories or practices relevant to my project and reflect on the application of this research to my project. I also detail observations from current games and show how these have influenced my project.
Technical Development
In this section, I identify areas of technical learning I have undertaken and demonstrate the application of this knowledge to my project.
Conceptual Development
Here I detail how the ideas of my project have evolved.
Professional Practice
Over the course of the year, I have been involved in industry working and events, most notably EGX & GDC. This section details the preparation and execution required for these events, and documents how I have conducted myself in the industry as a professional.
Trips
These include trips for inspiration and professional trips.
Showcase Research
Over the course of the year I have visited many art galleries and experienced several game exhibitions. These posts detail my reflection on places I have visited and culminate in the design for my showcase.