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This blog documents the creation of Rose, my final year honours project. Rose is an exploration based tablet game following the narrative of a brother and sister. Accompanying a research project focusing on the application of situational awareness in gameplay animations, the characters in Rose elicit reactions to their changing surroundings whilst expressing mood and personality.

I have separated my blog out into categories based on the evidence required for each module. Please use the menu above to find the content you are after. A description of each category is below. Semester 2 work begins on Day 95: The start of production (12 Jan 2015).

Final Artefact
Every post related to the development of my final artefact for my honours project is documented here.

Theoretical & Contextual Research
Under this category is all the research I have partaken into my study area of game animations. Here I document theories or practices relevant to my project and reflect on the application of this research to my project. I also detail observations from current games and show how these have influenced my project.

Technical Development
In this section, I identify areas of technical learning I have undertaken and demonstrate the application of this knowledge to my project.

Conceptual Development
Here I detail how the ideas of my project have evolved.

Professional Practice
Over the course of the year, I have been involved in industry working and events, most notably EGX & GDC. This section details the preparation and execution required for these events, and documents how I have conducted myself in the industry as a professional.

Trips
These include trips for inspiration and professional trips.

Showcase Research
Over the course of the year I have visited many art galleries and experienced several game exhibitions. These posts detail my reflection on places I have visited and culminate in the design for my showcase.

Day 210 – 213: Finale

And here is my final showcase. I’m really happy with the final layout, I think it is cleanly laid out and not cluttered, yet shows off my work.
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I’m also really happy and honoured to win the Ninka Kiwi More Awesomer Award for Visual Design. I was not expecting to win an award, so this was an amazing way to finish my year. And I can’t believe that this is it, I’ve finished my fourth year!

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Day 207: Presentation

Today was my final presentation – I can’t believe that is my last one for university!

I had originally built a presentation in Unreal Engine 4, so I could showcase more of my honours project and immerse the viewer in the world of Rose. However, the presenting PC did not have direct X installed, and thus my presentation wouldn’t open, and I had to use my back-up powerpoint (I came prepared).

Instead, you can see my original presentation below, and I’ve added in the commentary so it gives a holistic view of my project.

 

Day 206: Cake

Today I started building my cake for the showcase. I always said I wanted something interesting and would draw peoples eye, and I’ve decided I couldn’t be more me, than if I baked a cake.

I’m doing the windmill, as it is a fairly simple shape, but also where my project started. I’m up to the point where the outer sections are now coloured, next I need to add in the edging woodwork to tidy it up a bit.

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Day 204 & 205: Presentation Creation

Over the last two days I have been working on creating my final presentation. I have created it inside Unreal Engine 4, so that the environment of Rose can be seen in the background. This allows me to showcase a little more of honours project (due to how in-depth my research is, there is only around 3 minutes of time to show my final artefact) and I can have my character show some of her animations too.

I need to do some testing tomorrow to see if it will run on the uni PC, but my back-up plan is to take a video capture of it, which I can then talk over.

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